When you’re not on track the mechanics busy themselves with your car while you thumb through the timing screens, check your tyre allocations and have a peek at what your team mate is up to. The entire weekend happens from the point of view of your garage. You can dive straight into a race with a randomly-assigned grid position, do an abbreviated race weekend (60 minute practice, 20 minute qualifying and a race of variable length) or the full monty: three practice sessions, three-part qualifying and full race. There’s an array of settings for making the driving experience more or less difficult, some of which are essential if you use a gamepad instead of a steering wheel and pedals. As you’d expect, the Red Bull is quite forgiving to drive, HRT’s F110 less so. There are subtle differences in how the cars handle, too. You’ll also completely miss out on the game at its best. Turn the difficulty setting down any lower than that and you’ll win with little difficulty even if you don’t know Eau Rouge from Rascasse. Trim the wings at Monza and it’s a different beast entirely – lightning acceleration but twitchy in the corners.Īll of this assumes you play the game on ‘hard’ or ‘expert’ mode. At slow tracks your car feels smothered in downforce. The previous generation of games, restricted to the Playstation only, were relatively easy to pick your way through providing you could point the car in the right direction.į1 2010 is not a hardcore simulation in the rFactor/iRacing mould, but there is a impressive degree of realism in how the cars behave.įor example, it’s easy to spot the different in sensation between the option and prime tyres, or driving with full and empty fuel tanks. Not since the famed “Grand Prix” series by Geoff Crammond has an up-to-date Formula 1 game had an even halfway decent physics model.
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